So scrolls and potions have an initial enchantment cost of 800gp x spell level then add 10% of that initial cost per charge. Am I missing something here?Īre you using the costs from AC11 Book of Wondrous Inventions? Gaz3 (& RC) added a rule where items that can't be recharged (which include scrolls and potions) cost 20% less. I'm unclear how anything can be much simpler than that. So, a scroll 3 Fireballs costs 3,900 and takes 11 days. Time taken is 7 days + 1 day per 1000gp spent, rounded up. A scroll with 1 Charm Person costs 1100, with 2 Charm Persons costs 1200. If I recall correctly RC is 1000gp x spell level + 10% of that per charge. So a fireball scroll, which is always assumed to start at 6d6 dice and costs 1200 gp to make, can get bumped up by one die for every 300 gp you add to the cost.) (Spell effects that vary by caster level add some extra shenanigans, but the gist is spell level × 100 gp per extra caster level. ![]() On a spectacular fail (nat 20), the item gets created but it's cursed/reversed and the creator doesn't know. If it fails, the item is spoiled and half the time and money are lost. If the check passes, the item is created at the end of the allotted time. Ex: an 8th level spell scroll costs 7,200 gp to make and therefore requires just over 7 weeks to scribe.ĥ) The DM rolls a secret Int or Wis check on 1d20 half-way through the process. for a 3rd level spell, 3 + 2 + 1 = 6.ģ) Multiply the resulting factor by 200 gp for a scroll or 400 gp for a potion.Ĥ) Scribing or brewing takes 1 week per 1,000 gp in the cost. In my games I wound up splitting the difference between the simple but vague Expert Set rules and the convoluted Cyclopedia system.įor one-use magical items like scrolls and potions, my process goes like this:ġ) Find the spell level (or for a potion that doesn't mimic a specific spell, decide the effective spell level).Ģ) Add up the sum of the spell level and all levels below it, e.g. The best part of that article is that it has a huge list of magic books you can use if your characters are ever searching a library. The Glantri Gaz system is taken from a far more in depth Dragon mag article (“Spells Between the Covers”, #82) by Bruce Heard that was for 1e. Considering some questionable things that appear in the RC, I'd be hard pressed to consider it errata. The RC's rule is adapted from the Glantri Gazetteer. ![]() That's the same rule that appears in Mentzer's Expert. ![]() Depending on whether you count the RC as possible errata for earlier Basic iterations. The Rules Cyclopedia has a more complicated system on page 252 which makes scrolls a lot cheaper but more time consuming to create. Can be done by any elf, magic user, or cleric of 9th level or higher. It would require 500 gp and 1 week per level of spell for a single use scroll. Note: The spells per day table does not include bonus spells granted by specialization or casting ability score.The Cook Expert rules have a short note on making magic items including the creation of scrolls on page X51. Spellcasting, Arcane Bond, Specialist School, Scroll Focus, Cantrips, Detect Magic He will always take 10 on Use Magic Device checks to cast a spell from a scroll if 10 on a roll is enough for a successful skill check.Īt 5th level, whenever the scroll savant uses a scroll, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level.Īt 10th level, a scroll savant can use his own caster level instead of the item's caster level when using a scroll. Instead of a wizard's Bonus Feats at 1st, 5th and 10th level, a scroll savant gains the following features.Ī scroll savant adds half his class level (minimum 1) as a bonus on Use Magic Device checks. Some wizards consider scrolls a natural extension of their magical abilities.Ī scroll savant gains most of the features of a wizard.
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